Readlist October

Sarah Whatley and Ross Varney. Born Digital; Dance in the Digital Age. (pdf article from IJPADM)

Nick Hunt Alternative materialities: Scenography in digital performance, Volume 6, Number 1, 1 June 2010 http://dx.doi.org/10.1386/padm.6.1.3_2 (Article)

Nick Hunt Thesis Repositioning the Role of Lighting in Live Theatre Performance http://www.dance-tech.net/profiles/blogs/on-dancetechtvtodaynick-hunt

Mark Coniglio The importance of being interactive (pdf)

Mark Coniglio Towards Y3K: Dance’s Digital Divide (pdf)

Bill Blake Theatre & the Digital (book)

Steve Dixon Digital Performance (book)

An inspirational and useful thesis

While skimming through a masters thesis in a similar field of interest I came up with a new possible research question “How is technology integrated in live dance performances?” The writer had written quiet a bit about how technology opened up for a larger audience, especially with dance films such as Centre Stage and reality shows as So You Think You Can Dance. I think it is interesting, but it does not feel so fresh. I think I more want to focus on the role of interactivity in the actual performance. Not the mediated films/tv shows.

https://etd.ohiolink.edu/rws_etd/document/get/akron1336148430/inline

I also found a dance performance which I would like to have a closer look at. I saw some photos and the description was

Breakdown is an interactive audiovisual dance performance presented at the Ears Eyes and Feet event in the B. Iden Payne Theater, May 2014, UT Austin Texas. Breakdown explores a 2 dimensional simulated world in which its physical rules are constantly being changed and manipulated by an external entity. An inhabitant of this world is in constant motion to adapt to its characteristics. He interacts with the physical rules and develops a dialogue with the entity who controls the forces. Eventually the inhabitant ends up breaking the world’s rules and release himself into a new world, a new dimension. The dancers’s movements and gestures are captured by two Kinect cameras on stage, creating an interactive dialog with the music and visuals.

Rodrigo Carvalho: Interactive Visuals (www.visiophone-lab.com)

Yago de Quay: Dance, Voice, and Music Composition (www.yagodequay.com)

 

Video here: vimeo.com/94490437

Moreover I got a good scope of name of periodicals, dance works and downloaded a few pdf:s of articles.

Periodicals: International Journal of Performance Arts and Digital Media

Bailey, Helen. “Ersatz Dancing: Negotiating the Live and Mediated in Digital Performance Practice.” International Journal of Performance Arts and Digital Media 3.2-3 (2007): 151-65.

Birringer, Johannes. “Dance and Media Technologies.” PAJ: A Journal of Performance and Art 24.70 (2002): 84-93.

Brooks, Pauline. “Creating New Spaces: Dancing in a Telematic World.” International Journal of Performance Arts & Digital Media 6.1 (2010): 49-60.

Brooks, Virginia. “A TIMELINE OF DANCE AND MEDIA.” Dance on Camera Journal (2008): 71-74.

Whatley, Sarah, and Ross Varney. “Born Digital; Dance in the Digital Age.” International Journal of Performance Arts and Digital Media 5.1 (2009): 51-63.

 

TV Platform: Tendu TV the programming DancePulp is free, most others cost.

Works:  Merce Cunningham “Biped”, Bill T Jones “Ghostcatching”, Wayne McGregor  Random Dance in Rain Room, “Carbon Life”, “Atomos”, “Raven Girl” Russel Maliphant “AfterLight”,  Compagnie Dernière Minute “Asphalte”, Sydney Dance Company “6 breaths”, Chunky Move “Glow”

“People have always assumed that lighting can be like a layer, applied over the finished work – that the designer can be brought in at the last moment. But we begin from day one.” Maliphant

Book to look up: Coniglio “The Importance of Being Interactive” http://www.troikaranch.org/pubs/Importance_of_Being_Interactive.pdf and article by same author “Towards Y3K: Dance’s Digital Divide” http://www.troikaranch.org/pubs/Dances_Digital_Divide.pdf

Mark Coniglio:

…the reason tools like video, interactivity, and telepresence are important is because they help to keep dance vital in a world where mainstream broadcast media is the most widely experienced channel of aesthetic (albeit popular) expression. Television is powerful because it combines imagery, sound, and editing into one stream of information that flows into the comfort of your home. Through the use of video, dance creators gain access to all of the plastic qualities associated with film (and television) including changes of scale or perspective and the extreme capability to break linear time with editing…Using such tools with dance allow artists to create layers of meaning with a density that is appropriate and necessary in the media intense world that we live – it is the vernacular of our time (“Towards Y3K”).

Dance and multimedia: http://www.danceconsortium.com/features/article/dance-and-multimedia/

 

image search: interactive dance

word search: https://www.google.co.uk/#q=how+is+technology+used+in+dance+

BREAKDOWN [a/v interactive dance performance]

 

The research paper

I am working on finding material for my research paper as I have just started the last year of my BA in Digital Media Arts. I have quickly realised I want to write about digital media/technologies in live performance (maybe specifically dance). It is a broad subject and I’m not sure if I should put the emphasise on the organisation (how has the theatres in London changed with digital media? or What opportunities are there for digital creatives in the field of live performances?) or take the performers perspective (what are the performers attitude towards working alongside digital media?) Is the interesting bit how performers interact with digital media? Or how it is changing the art form? How the shows are created and put together?

To know more what I really want to focus on I need to read quiet a bit about the current debates in the field. This blog has come into creation to capture my thought process and organise all the links and books where I find inspiration to move forward.

Digital Drama: The technology transforming theatre http://www.bbc.co.uk/news/technology-17079364

Video projections – a distraction to the audience and performers? Why try to copy the cinema? People come to see live entertainment, not mediated content.

“The trend appears to be towards ever more interactive sets, with effects triggered by actors live on stage.

Knifedge is testing the use of Xbox Kinect cameras for this purpose (which detect movement for the purpose of video gaming), and chemically treated glass that turns opaque with an electrical charge, creating an instantaneous projection screen.”

Knifedge Portfolio: https://www.behance.net/jb3creative